UE4 Quick Tip #10: Fix Import Mesh Error "Degenerate Tangent, Incorrect Shading, Zero Bi-Normals"
FREE PDF Download "UE4 Beginner's Guide": https://www.worldofleveldesign.com/store/free-guides/ue4-beginners-crash-course-guide.php
-----------------------------------
Full UE4 Quick Tip Playlist: https://www.youtube.com/playlist?list=PL_c7yiTIRI8rPQfsNytgjgJh-bssWUczX
If you receive the following two errors on Static Mesh import:
- static_mesh_name has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.
- static_mesh_name has some nearly zero bi-normals/normals/tangents which can create some issues. (Tolerance of 1E-4)
-----------------------------------
Learn UE4 as an Absolute Beginner Without Any Prior Knowledge or Experience of the Game Engine with "UE4 Fundamentals Vol.1" Tutorial Course: https://www.worldofleveldesign.com/store/ue4-fundamentals.php
-----------------------------------
WoLD UE4 Tutorials List:
https://www.worldofleveldesign.com/categories/cat-ue4.php
-----------------------------------
Follow World of Level Design
WoLD on Twitter: http://www.twitter.com/GameLevelDesign
WoLD on Facebook: http://www.facebook.com/worldofleveldesign
WoLD on Instagram: http://www.instagram.com/worldofleveldesign/