[UE4 Tutorial] Making a Basic Punch Mechanic: Step-by-Step
In this presentation I give a step by step tutorial on how to implement a simple punch mechanic in Unreal Engine, complete with placeholder 3D character and animation.
This is a recording of the original presentation I gave for the Game Design Guild at the Breda University of Applied Sciences; it was done remotely due to the Corona Virus lockdown period.
--- USEFUL LINKS ---
Presentation Slides - https://drive.google.com/open?id=1xppLM5xqNzZd-Ts3-WBNnwtCgjGxrjh--zq3JQFi9f8
UE4 Project Files - https://drive.google.com/open?id=1F7mqQvozdWMdIyFzhGbgqRAvNBRfppAl
Fixing Mixamo animations' Root Motion for UE4 - https://steemit.com/art/@grad/how-to-fix-miaximo-animation-s-root-motion-in-unreal-engine-4-15
--- MUSIC ---
Ambiment[sic.] - The Ambient by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100630
Artist: http://incompetech.com/
Light Awash by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100175
Artist: http://incompetech.com/
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