UE5: Elevators and Blueprint Interface to Use an Object
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Published on ● Video Link: https://www.youtube.com/watch?v=ieWAc-Kqe9I
Blueprint Interfaces in UE5 are a great way to separate out actions from the consequences of the actions, allowing you to organize your code a lot more cleanly.
Today we made a simple elevator and a light switch that both implement the "Usable" Blueprint Interface that I just made, so that when the player hits "Use" (the E Key) if it hits something Usable, that UIsable thing gets used.