| 2025-01-04 | UE5 - Third person shooter project, continuing alternate gravity zone method, trying to figure out m |
| 2025-01-04 | UE5 - Third person shooter project, trying out alternate gravity zone method, no voice |
| 2025-01-04 | Unreal Engine 5 - Investigating inventory systems p5 debugging drag and drop, continuing implemnetat |
| 2025-01-04 | UE5 - Third person shooter project, testing out moving gravity platform, character animations, no vo |
| 2025-01-04 | Path of Exile 2 - Starting a Corpse Explosion Bloodmage, level 58! Respect to full Corpse Explosion |
| 2025-01-04 | Unreal Engine 5 - Investigating inventory systems p4, drag and drop, rotate, integration with existi |
| 2025-01-04 | UE5 - Third person shooter project, continuing alternate gravity zone method, adding moving zones, a |
| 2025-01-04 | UE5 - Third person shooter project, continuing alternate gravity zone method, trying to figure out m |
| 2025-01-04 | Path of Exile 2 - Starting a Corpse Explosion Bloodmage, Build is online after respect. Detonate Dea |
| 2025-01-04 | UE5 - Third person shooter project, trying out alternate gravity zone method, no voice |
| 2025-01-04 | UE5 - Third person shooter project, running through some tutorials on weapon systems |
| 2025-01-04 | Unreal Engine 5 - Investigating inventory systems p 2, no voice |
| 2025-01-04 | Unreal Engine 5 - Investigating inventory systems p3 |
| 2025-01-04 | Unreal Engine 5 - Investigating inventory systems, no voice |
| 2025-01-04 | Path of Exile 2 - Corpse Explosion Blood Mage - Ascendancy 4 |
| 2025-01-04 | UE5 - Third Person Shooter Setup Continued - Adding gravity direction indicator material for default |
| 2025-01-04 | UE5 - Third person shooter project, aiming system animations continued, no voice |
| 2025-01-04 | Path of Exile 2 - Detonate Dead Bloodmage, Ascension 3 |
| 2024-12-26 | Path of Exile 2 - Ignite Hammer of the Gods Titan, Ascendancy trial 3, no voice |
| 2024-12-26 | UE5 - Third Person Shooter Setup Continued - Custom Gravity Systems |
| 2024-12-26 | UE5 - Third Person Shooter Setup Continued - Projectile Management System Overview, performant physi |