Ultima 4 VR Dungeons
More progress on creating the Ultima 4 VR experience. Now with working dungeons and dungeon rooms. I redesigned the dungeons to use the original the 11x11 tile based dungeon cells, scaling it up from the original 8x8x8 grid and getting rid of the 3D vector hallways. Some cell maps needed to be redesigned and dynamically created to actually work together as the original only had one hallway cell map. These cell maps will also need to be brought back into the original game engine as currently the combat still occurs using the original cell maps. Also, need to add support for the dynamic trigger tiles in the dungeon rooms and use the original raycast shadows and then maybe some better flickering torch mood lighting.
https://sidequestvr.com/app/8127/ankh-vr
https://github.com/plaidpants/ANKH-VR
Other Videos By James Surine
2024-01-26 | ANKH Quest Native Work in progress |
2024-01-23 | ANKH VR running native on Quest 3 |
2023-11-04 | Electronic Boutique Express Commodore CDTV promotional video |
2022-07-13 | ANKH-VR Native on Oculus Quest |
2022-05-05 | ANKH-VR 2022 05 05 20 12 19 07 |
2022-04-16 | Original Ultima 4 in VR experiment |
2022-04-16 | Ultima 4 VR Dungeons |
2022-04-16 | Quest 1 Ultima 4 performance test |
2019-01-31 | 20190125_094454~2.mp4 |
2017-04-09 | CNC Machine Drilling |
2017-04-09 | When Aliens Attack! |
2017-04-09 | Rocks Rockets And Rayguns |
2017-03-07 | Modified UNTZ from Adafruit |
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At present, James Surine has 364 views spread across 2 videos for Ultima IV: Quest of the Avatar, with his channel publishing less than an hour of Ultima IV: Quest of the Avatar content. This makes up 29.02% of the content that James Surine has uploaded to YouTube.