Ultimate Doom (1995) Episode 3 - Inferno! - Walkthrough
Si0r's ultimate Doom episode 3 "Inferno" walkthrough of each ultimate doom level in episode 3 Inferno. Some of these ultimate doom levels was just evil to remember on where to go :). Forgot how good ultimate doom episode 3 Inferno was back in the day.
Ultimate Doom Episode 3 Inferno gameplay walkthrough Level Time Stamps
00:00 - Intro
00:15 - Level 1 - Hell Keep
01:46 - Level 2 - Slough of Despair
07:35 - Level 3 - Pandemonium
13:03 - Level 4 - House of Pain
19:33 - Level 5 - Unholy Cathedral
22:53 - Level 6 - Mt. Erebus (Exit to secret level)
24:11 - Level 7 - Warrens (Secret level)
28:28 - Level 8 - Gate to Limbo
40:43 - Level 9 - Dis (Spiderdemon is the boss)
42:04 - Ending
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Doom is a first-person shooter presented with early 3D graphics. The player controls an unnamed space marine—later termed the Doom guy—through a series of levels set in military bases on the moons of Mars and in Hell. To finish a level, the player must traverse through the area to reach a marked exit room.
Levels are grouped together into named episodes, with the final level focusing on a boss fight with a particularly difficult enemy. While the environment is presented in a 3D perspective, the enemies and objects are instead 2D sprites presented from several preset viewing angles, a technique sometimes referred to as 2.5D graphics with its technical name called ray casting.
Levels are often labyrinthine, and a full screen automap is available which shows the areas explored to that point. While traversing the levels, the player must fight a variety of enemies, including demons and possessed undead humans, while managing supplies of ammunition, health, and armor.
Doom is divided into three episodes: "Knee-Deep in the Dead", "The Shores of Hell", and "Inferno". A fourth episode, "Thy Flesh Consumed", was added in an expanded version of the game, The Ultimate Doom, released in 1995, two years later and one year after Doom II. The campaign contains very few plot elements, with the minimal story instead given in the instruction manual and in short text segues between episodes.
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