UMVC3: Trish XF1 Combos, She-Hulk Grab and X-23 Niche Tech

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Hey y'all! I've had some tech brewing for a while that I've kinda just been sitting on that would be better off sharing! I didn't upload these sooner due to them having audio or video issues and needing to rerecord them, also with me playing fighting games a bit less these days =( (breaks are healthy!) Here is a breakdown of what's featured here:

0:00 - A damaging, cool-looking xf1 combo that can be done with zero bar and with plasma beam for Dr. Doom (so you don't always need to use her hopscotch and can rely on Dr. Doom instead!)

0:13 - A Midscreen Trish to Doom hardtag (!) that requires xf1, but can kill most/all characters while starting with zero bar. I've needed this combo before, and it's not like this team REALLY needs xf3 since well, Doom is a sufficient anchor but you probably shouldn't always be saving xf3 FOR Doom in this team and could use it when you get the chance to kill a slippery or dangerous character.

0:31 - This is a snap incoming mixup concept that builds a bar to snap in a character while maintaining appropriate spacing to cross up or stay on the same side. It can also be done another way by jumping behind the character and inputting snapback backwards, allowing for a different kind of spacing to really mix things up. It's another reason to practice the round trip/dark hole timing that allows the combo showcased here to be done: https://www.youtube.com/watch?v=nPCODoAouEE (You delay round trip until right at the exact moment dark hole assist appears onscreen.)

1:04 - This is a really specific/not really practical setup that when executed forces your opponent to block stalking flare into 50/50 cross up with Trish Peekaboo assist, into a guardbreak if they happen to pushblock Peekaboo! The beginning of Stalking Flare clips your opponent's assist (dont remember if all small characters beat this), if they're not pushblocking they have to block peekaboo cross up. If they're mashing pushblock and also blocks and pushblock peekaboo you can break their guard and grab them for free. If they take the stalking flare hit you have to xf, charge meteors, and kill into corner xf1 incoming with dorm and Peekaboo. You have to spend xf but you will be okay lol It's really the only thing aside from using XF and already having spells this team can do to kill a full health character from an air grab from She-Hulk.

1:29 - I've actually had this clip for so long; since last year. I believe on stream I saw Dapvip play a match where this situation occurred with Sentinel and the Iron Man proton cannon punish, but I don't think he knew he could snap after weapon x prime and xf confirm from it. It's SUPER niche tech but, why risk the potential of a comeback when you don't have to?







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umvc3
trish
marvel
vs
capcom
she-hulk
she hulk
tombos
x-23
dormammu
xfactor
combos
ultimate
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