UNCHARTED 4: A Thief's End | Gameplay Part 5 | Ultra Realistic Graphics | FULL HD 60FPS
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Buy Link -https://store.steampowered.com/app/1659420/UNCHARTED_Legacy_of_Thieves_Collection/
ABOUT THIS GAME
Gameplay
Uncharted 4 retains much of the gameplay elements from earlier games, but they have been refined, and tweaked to fit the new console hardware of the PlayStation 4.
The game is set across several countries, featuring jungle, urban, and aquatic areas to be explored.
Climbing remains a staple gameplay feature, now more detailed in terms of animation, with greater emphasis on versatility to the playable areas than ever before. Drake can now drive a piton into craggy rock faces in order to climb terrain, mainly to bridge gaps between handholds in the surface. As well as this, Drake is equipped with a collapsible grappling hook, allowing him to swing to new areas and avoid enemy fire, or allow him to close gaps and attack enemies. It can also be used to rappel down rock faces.
Melee combat appears more dynamic, with enemies being able to counter Drake's attacks and attempt to use weapons during fist fights. Enemies pulled from ledges will now attempt to grab Drake; players must force them off or be dragged down with them. Stealth has been revamped; Drake can now hide in bushes, and by breaking the line of sight with all enemies, Nate can return to stealth, unlike other games which forced the player to kill all enemies in the area to proceed. There is also a new system alerting players to enemies that can see Drake, and what direction they can see him from. Drake can also tag enemies to keep a tally, and AI companions may do this as well.
Shooting functions as it did in earlier games, with Nate being able to shoot from any position, hanging, being dragged, etc. Objects in the environment are now destructible, from both gunfire and brute force. Bags of sand and grain appear as cover items — as they are shot, they will leak and shrink, making them useless as cover.
Nate can now find clues and add them to his journal, unlike earlier games where they were added automatically when a puzzle was encountered.
Vehicles return to the series, fully operable for the first time since the Jet-ski in Uncharted: Drake's Fortune, as opposed to the minor control of Elena's jeep from Uncharted 3: Drake's Deception. Vehicles consist of jeeps and a motor boat, with multiple paths and destructible environments, and much more dynamic scenarios. Drake can hijack vehicles when they are in transit, and attack enemies who try to jump onto his jeep.
The PSX 2015 trailer revealed a dialogue option system. This has been implemented by Naughty Dog to allow players to influence conversation, such as referring to events from previous games that meant the most to individual players.
In April 2016, another gameplay trailer showed several new gameplay features, such as the Jeep's winch functionality, the additional uses of the grapple hook, and tagging enemies for combat. AI teammates were also shown to be much more capable during stealth, being able to take down enemies silently before they spot the player.
SYSTEM REQUIREMENTS
MINIMUM:
OS: Windows 10 64-bit
Processor: Intel i5-4330, AMD Ryzen 3 1200
Memory: 8 GB RAM
Graphics: NVIDIA GTX 960 (4 GB), AMD R9 290X (4 GB)
DirectX: Version 12
Storage: 126 GB available space
RECOMMENDED:
OS: Windows 10 64-bit
Processor: Intel i7-4770, AMD Ryzen 5 1500X
Memory: 16 GB RAM
Graphics: NVIDIA GTX 1060 (6 GB), AMD RX 570 (4 GB)
DirectX: Version 12
Storage: 126 GB available space
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