Unity 6 Infinite Runner Camera Follow & Lateral Player Movement Cinemachine Tutorial

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Welcome back to Code Flow! In today’s Unity tutorial, we’re taking our infinite runner to the next level by adding smooth camera follow with Cinemachine and introducing lateral movement control for our player ball! 🎮

First, we’ll set up the camera to track the player ball, so it stays in view as it rolls forward. We’ll use Cinemachine, Unity's powerful camera tool, to add dynamic, smooth camera behavior and prevent the player from running off-screen.

Next, we'll add lateral movement to dodge obstacles, with easy-to-understand code for player input control. We’ll discuss FixedUpdate, clamping movement, and input handling to keep everything responsive and controlled. Perfect for creating an immersive and endless runner experience!

By the end of this video, you’ll have a playable infinite runner that feels smooth, responsive, and fun. Let's get rolling! Don’t forget to like, subscribe, and leave a comment if you have any questions. Thanks for watching!

#unity #unitytutorial #cinemachine #infiniterunner #gamedesign #unity3d #gamedev #indiegamedev #csharp #codeflow

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