๐ŸŒฟ๐Ÿš€ Unity 6 WeedGame | Unveiling Hyper-Speed ESS | Parallel Job Perfection | Ep 4

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Gear up for another exhilarating episode of our Unity 6 WeedGame development series! Today, we're unveiling our custom-built Entity State System (ESS) โ€“ a hyper-speed job system designed to revolutionize entity management. Watch as we fine-tune our parallel job system, ensuring seamless integration with our innovative ESS that stands tall alongside Unity's ECS.

We're not just following the path; we're creating our own with an ESS that's fully compatible with Unity's addressable system, ready to handle the demands of our procedurally generated world. Expect a deep dive into stateful entity management and witness the synergy between our ESS and the addressable assets, all working in unison to create a world that's alive and kicking.

Join us as we push the boundaries of game development, and don't miss the chance to be part of the journey where performance meets agility. Subscribe and hit the bell icon to catch all the action as we bring our WeedGame world to life, one state at a time!




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