Unity Game - Enemy AI - Part 6 - Taking Damage From Enemy
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Published on ● Video Link: https://www.youtube.com/watch?v=8RBgvl2ZGa4
Hey Guys,
Should be
coolDownTime["Attack0" + (i + 1).ToString()] = attackTimers[i]; in the CoolDownTimer Script not
coolDownTime["Attack0" + (i + 1).ToString()] = attackTimers[0];
In this video we add some more attack animations and make the target take damage from Enemy Attacks. We improvise slightly on CooldownTimer script and use it from enemy Attacks.
CoolDown Timer: https://youtu.be/Icu6sotYFFA
Check out my channel for more videos : https://www.youtube.com/channel/UCQGWyVytnZmsy-qf-S0_ZpA?sub_confirmation=1
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Github Link: https://github.com/AJ6546/Project0_Git
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