Unity Touch Input - Long Tap (how to implement Long tap in unity)

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Unity touch inputs refer to the way players interact with a Unity game using touch-based devices such as smartphones or tablets. These inputs are typically captured through the UnityEngine.Input class, which provides methods for capturing touch events such as touchBegin, touchMove, and touchEnd.

When a player touches the screen, the touchBegin event is triggered and the coordinates of the touch are captured. As the player moves their finger on the screen, the touchMove event is triggered and the new coordinates are captured. When the player releases their finger from the screen, the touchEnd event is triggered and the final coordinates are captured.

These touch events can be used to control various aspects of the game, such as character movement, camera rotation, and interaction with in-game objects. For example, a touchBegin event on the left side of the screen could be used to make the character move left, while a touchMove event on the right side of the screen could be used to rotate the camera.

In addition to the basic touch events, Unity also provides multi-touch support, allowing players to interact with the game using multiple fingers at the same time. This can be useful for games that require complex controls or gestures.

Overall, Unity touch inputs offer a convenient and intuitive way for players to interact with Unity games on touch-based devices, making them a popular choice for mobile game development

Long tap in Unity is a touch input gesture used to detect a press and hold gesture on a touch screen. It works by checking the time elapsed between a finger press and release events, if the time exceeds a specified threshold it is considered a long tap. This can be implemented in Unity using the Touch class and its related properties and events such as TouchPhase.Started, TouchPhase.Stationary, TouchPhase.Ended and the deltaTime property to keep track of the time elapsed between events.







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