Unity Tutorial: Tweaking Quality in Realtime
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Published on ● Video Link: https://www.youtube.com/watch?v=84NwiBAp02Q
Let's program a class to change our content based on what the player's computer can handle!
I'll be using realtime shadows as an example, but you can use it on any content, such as particle effects. If your players seem to see a lot more slowdown than you like, this is a simple way to fix it up!
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