Unleashing Mayhem Part 3: Economy and Army in a 3v3 MOBA-RTS
The last step before sharing Tempest Heroes gameplay and replays is here! Covering 4 facets of economy, design girders, and all 7 units of a proposed MOBA-RTS before sharing replays.
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TIMESTAMPS
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0:00 - "Hi" to Alice and Intro
4:09 - Topic Overview
4:50 - Economy Overview
6:00 - Starting Gold
8:36 - Passive Gains
12:23 - Wave Potential
21:39 - Mining Income
27:50 - Kill Rewards
37:24 - Design Girders Overview
38:26 - Included Constraints
49:11 - Excluded Constraints
54:37 - Undecided Possibilities
55:44 - Units Overview
55:57 - Gatherer
56:41 - Berserker
59:57 - Arbalest
1:02:54 - Siege Engine
1:08:00 - Cleric
1:11:20 - Pyroclast
1:14:50 - Protector
1:19:35 - Interactions Overview
1:20:02 - Synergies and Chair Fails
1:24:02 - Nonbos
1:27:15 - Player Choice Diversity and Wrap-up
Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/itanocircus