Unreal Animation Director replaces MotionBuilder and Maya with iClone 8

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https://magazine.reallusion.com/2023/06/02/unreal-animation-director-and-cg-artist-replaces-motion-builder-and-maya-with-iclone-8/ With a decade of hands-on experience as an animation director and expertise in 3ds Max, Maya, and MotionBuilder and Unreal Engine, Alireza Fattahi has executed numerous projects, delivering content across diverse media platforms.

Alireza Fattahi began as an architect renderer using 3ds Max and V-ray, but sought more. He explored Maya for animations, forming a team of five animators that created a TV series in six months, thanks to efficiency. To enhance their workflow, they adopted real-time workflows in Unreal Engine and discovered iClone for motion capture editing. They currently work on projects like a Batman fan animation, ads, and a cinematic animation for a new game.

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