Unreal Engine 4 Danmaku showcase. 30 May 2016. (720p 60fps)

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Published on ● Video Link: https://www.youtube.com/watch?v=-Xkwlhhd1Gk



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They are little different from version 28 May 2016. So, I decided to recorded a new video and upload again.
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Bullets patterns made in Unreal Engine 4.

Download a game here.
https://www.dropbox.com/sh/q98nmarfxaf33aj/AAD8YKRchnSXPGdoWGBiynLqa?dl=0

This is the same game version in my previous video.
https://www.youtube.com/watch?v=8ldquFoCVhk

My previous video is for explain a performance testing and some glitches. I recorded that video in full screen. So, it is not smooth. And it also has so many annotations.

For this video, I want to show my bullets patterns more smoothly. So, I recorded a video at 640 * 480 game screen resolution.

Except level 1. I still got a low frame rate.

I recorded this video when I set a screen resolution to 640x480 in game. But Youtube does not support 480p60. So, I had to converted a video to 1280x720 before I uploaded. I recommend you to watch in 720p60 but not expand a video player size.

While I was making these bullets patterns, I want to test several methods to assign movement to objects. Only Level 3 was tuned for average danmaku players can dodge. Other levels, I have not tuned a difficulty for average Touhou players. I just assigned bullets spawners to shoot many bullets and see how much FPS.

Level 4 is inspired by "Light and Darkness "Fatal Illusion" "
https://youtu.be/t2fbYQUbsGQ?t=31m51s

Level 6 is inspired by "Chimera house attraction".
( https://youtu.be/pPyhpkWlqso?t=14m23s )
( https://youtu.be/XoNVd6vqXP8?t=17m33s )

There are some features I want to make and test. I will do when I get enough performance test result.




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Tags:
Bullets hell
Unreal Engine 4
Touhou Style
UE4