Unreal Engine 4 - The Art of Photogrammetry

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So this is a 3D model that I did myself from 69 photos with Agisoft PhotoScan that contains over 500k triangles. I set up a simple scene with Epic's free assets, built a simple cutscene and voila!

The model itself isn't fully perfect. If you look closer, you can see that some parts looks kinda blurred. This is because the model was rendered on medium settings in PhotoScan and because this is one of my very first photo shots of object for that soft specifically. And they wasn't perfect too. However, I think this is a good example of what you can achieve.

Of course you can't use such hipoly models in games that simply.

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https://forums.unrealengine.com/showthread.php?66011-Unreal-Engine-4-Photogrammetry







Tags:
unreal engine 4
photogrammetry
photoreal
graphics