Unreal Engine 4 Tutorial - Shooter AI Pt.9 - Cover Wrap-up
In this series we will be creating AI for a shooter game, including behaviour such as shooting, seeking cover, flanking, and random personalities (courageous, skilled etc.).
If you want the starting project file with the animation and shooting code already prepared for you rather than use your own shooting code, head over to Patreon.com/ryanlaley and subscribe for just $1.
In episode 9 we finish off our cover system for the enemy AI and fix and fine tune it to allow the player to flank the enemy and for the enemy to react.
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