Unreal Engine 4 Tutorial - Shooter AI Pt.9 - Cover Wrap-up

Channel:
Subscribers:
118,000
Published on ● Video Link: https://www.youtube.com/watch?v=8FQr_VFdKgY



Duration: 16:08
10,252 views
195


In this series we will be creating AI for a shooter game, including behaviour such as shooting, seeking cover, flanking, and random personalities (courageous, skilled etc.).

If you want the starting project file with the animation and shooting code already prepared for you rather than use your own shooting code, head over to Patreon.com/ryanlaley and subscribe for just $1.

In episode 9 we finish off our cover system for the enemy AI and fix and fine tune it to allow the player to flank the enemy and for the enemy to react.

Support me on Patreon and get access to videos early, join our developer community on Discord, get exclusive behind the scenes videos on my projects and much more over at https://www.patreon.com/ryanlaley.

Subscribe now to catch each video as they are released each week.

Follow me on Twitter: https://www.twitter.com/ryanlaley

Like my page on Facebook: https://www.facebook.com/ryanlaleygames







Tags:
Unreal Engine 4
UE4
Games Development
Shooter
AI
Enemy
Shooting
Flanking
Cover
Enemies
How to
guide
tutorial
explained
behaviour tree
eqs
focus
guns
shoot on sight
sight
perception
beginner
find cover
cover
custom generator
generation
vectors
vector
environment query
traces
line trace
shoot from cover