Unreal Engine 4 Tutorial - Shooter AI Pt.11 - Killing Enemies

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In this series we will be creating AI for a shooter game, including behaviour such as shooting, seeking cover, flanking, and random personalities (courageous, skilled etc.).

If you want the starting project file with the animation and shooting code already prepared for you rather than use your own shooting code, head over to Patreon.com/ryanlaley and subscribe for just $1.

In episode 11 we get our enemies to react and take damage from our shots unltimately ending with thei death in the form of a ragdoll.

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Tags:
Unreal Engine 4
UE4
Games Development
Shooter
AI
Enemy
Shooting
Flanking
Cover
Enemies
How to
guide
tutorial
explained
behaviour tree
eqs
focus
guns
shoot on sight
sight
perception
beginner
find cover
cover
custom generator
generation
vectors
vector
environment query
traces
line trace
shoot from cover
team
teams
teamwork
call out targets
target
targetting
communication
communicate
enemies talking to each other
ragdoll
physics
kill
death
hit
montage
play montage