Unreal Engine 5 (Early Access): Real Time Raytracing vs. Lumen vs. UE 4 Comparison / Level Design

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Published on ● Video Link: https://www.youtube.com/watch?v=MKN6e4H_D3Q



Game:
Unreal (1998)
Duration: 7:25
50,771 views
665


Hi at all,

welcome to a new visual real time ray tracing vs. lumen comparison made with Unreal Engine 5. The basis of this comparison is my "Overgrown Ruins" project 3 years ago. All the light and post-processing settings where built around Lumen. When it comes to the comparison i just enabled/disabled Lumen/Ray Tracing, so you can clearly see how the techniques affects the environment. All other light/post-processing settings hasn´t been changed.

It´s a visual comparison, so no techniqual differences are shown in case of fps etc.

Enjoy the video

Assets:

Building Ruins by Evermotion: https://evermotion.org/shop/search/0/archmodels+165

Broadleaf Forest by MAWI United GmbH: https://www.unrealengine.com/marketplace/en-US/slug/broadleaf-forest-collection

Megascans Meadow by Quixel: https://www.unrealengine.com/marketplace/en-US/slug/megascans-meadow-pack

Flowers and Ferns are from the KIT Demo by Epic: https://www.unrealengine.com/marketplace/en-US/slug/open-world-demo-collection

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