Unreal Engine 5 (Early Access): Real Time Raytracing vs. Lumen vs. UE 4 Comparison / Level Design
Hi at all,
welcome to a new visual real time ray tracing vs. lumen comparison made with Unreal Engine 5. The basis of this comparison is my "Overgrown Ruins" project 3 years ago. All the light and post-processing settings where built around Lumen. When it comes to the comparison i just enabled/disabled Lumen/Ray Tracing, so you can clearly see how the techniques affects the environment. All other light/post-processing settings hasn´t been changed.
It´s a visual comparison, so no techniqual differences are shown in case of fps etc.
Enjoy the video
Assets:
Building Ruins by Evermotion: https://evermotion.org/shop/search/0/archmodels+165
Broadleaf Forest by MAWI United GmbH: https://www.unrealengine.com/marketplace/en-US/slug/broadleaf-forest-collection
Megascans Meadow by Quixel: https://www.unrealengine.com/marketplace/en-US/slug/megascans-meadow-pack
Flowers and Ferns are from the KIT Demo by Epic: https://www.unrealengine.com/marketplace/en-US/slug/open-world-demo-collection
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