Unreal Engine's built-in game audio capabilities demonstrated using Blueprints

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Published on ● Video Link: https://www.youtube.com/watch?v=k7IoBF-mOPg



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Even without middleware, Unreal Engine's blueprint system provides the tools necessary for complex audio gymnastics. In this video, Tzvi Sherman demonstrates procedural, spatial, and dynamic sound design. From core basics like adding ambience to a scene through asynchronous looping 2D layers as well as randomized and modulated one-shots to more advanced techniques like controlling audio playback through Blueprints – the sky is truly the limit. If you’d like to follow along or give this a shot yourself, Tzvi uses Epic’s free Action RPG game asset available in the Unreal Marketplace.

Tzvi Sherman is a sound designer and re-recording mixer who has worked on films and television shows for Netflix, Warner Bros, Paramount, ABC, and more. Links to his social media and websites can be found here: https://linktr.ee/tzvisherman

0:00 Introduction
0:14 Binaural Ambiences
1:02 Spatialized sound emitters
1:39 Randomized, modulated one-shots
2:10 Player-oriented, procedurally spawned ambient sound
5:03 Animation notify event flags
5:32 Surface material identification blueprint
6:17 Audio volume for reverb
6:31 Adjustable listener relative to camera




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