Wwise's powerful tools for implementing your sounds into a game engine - demo by Tzvi Sherman

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Want to know what game audio middleware platform Wwise is capable of? In this video, Tzvi Sherman demonstrates many of Wwise's powerful tools for implementing your sounds into a game engine. For this example, Unity's 3DGameKit asset package is used to show some of Wwise's integration scripts, like AkAmbient and AkRoomPortals, as well as functions you can use within Wwise itself without needing to touch code. Covering basics like Random, Blend, and Sequence Containers as well as game parameters like Switches, States, and Real-Time Parameter Controls (RTPCs), this video shows an overview of how, as the sound designer, you can take control of implementation and further your creative realization by creating an immersive, in-game world through Attenuation Sharesets and complex 3D Positioning.

Tzvi Sherman is a sound designer and re-recording mixer who has worked on films and television shows for Netflix, Warner Bros, Paramount, ABC, and more. Links to his social media and websites can be found here: https://linktr.ee/tzvisherman

Video Chapters:
0:00 Introduction
0:10 Auxiliary Sends
0:20 States
0:48 AkAmbient Large Mode
1:02 AkRoomPortal
1:12 Random Containers
1:40 3D Positioning Paths
2:05 Benefits of Field Recording
2:20 Switches
2:30 Sequence Containers
2:48 Play Events
3:53 Soundcaster
4:56 Cone Attenuation
5:12 Blend Containers
5:32 Attenuation Sharesets
6:39 Real-Time Parameter Control (RTPC)
7:23 Summary




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