Unreal Racing by Kronbits Gameplay Highlights ๐Ÿš—๐ŸŽฎ #shorts Part 5

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NVIDIA has supported Unreal Engine 4 for eight years since its introduction.

NVIDIA will continue to support the recently launched Unreal Engine 5.

Square Enix has created a cinematic level of detail for the fictional city of Midgar in Final Fantasy VII Remake, Epic's Fortnite, which simulates the bounce of light in the real world.

Epic's "Fortnite" simulates the bounce of light in the real world, with raytraced sunlight.

Lucasfilm artists also revolutionized virtual production techniques for "The Mandalorian" by using multiple NVIDIA RTX GPUs in sync to drive pixels on an LED wall that serves as a photorealistic backdrop.

In the eight years since Epic Games released Unreal Engine 4, graphics have evolved at an unprecedented rate.

UE4's advances in world building, animation, lighting, and simulation allowed creators to bring environments to life with only hints of the past.

At the same time, NVIDIA also developed the best GPUs, libraries, and APIs to support the new features introduced by UE4.

Tens of thousands of developers have benefited from the combined use of Unreal Engine and NVIDIA technology, and NVIDIA continues to support Unreal Engine 5.

Epic and NVIDIA: Building the Future of Graphics
From the GeForce GTX 680 released in 2012 to the latest release of the RTX 30 series, NVIDIA has supported UE4 developers in their pursuit of cutting-edge technology development.

At the 2013 Game Developers Conference, Epic showed what Unreal Engine 4 can do on a single GTX 680 with the Infiltrator demo.

The major rendering advancements demonstrated in this demo included a physics-based rendering pipeline, a breakthrough temporal anti-aliasing solution, and a lighting solution that combines pre-computed and dynamic lighting.

The Unreal Engine and NVIDIA have repeatedly raised the bar in the industry, and this demo was no exception.

In 2015, NVIDIA Founder/CEO Jensen Huang made a surprise guest appearance at an Epic Games event to unveil the GTX TITAN X.

On stage, Epic Games CEO Tim Sweeney held the newly completed GTX TITAN X for the first time.

It was a moment in technology history that is still talked about today.

At GDC 2018, the development community was introduced to real-time ray tracing running on UE4 for the first time with the release of "Reflections," a short Star Wars video.

The piece was so well done that it could be considered to have been borrowed directly from the J.J.

Abrams film.

Textured area lights, raytraced area light shadows, reflections, and cinematic depth of field were all realized to create a sequence that redefines what is possible with real-time graphics.

It was shown running on an NVIDIA DGX workstation with four Volta architecture GPUs.

Later that year at gamescom, the same demo was shown running on a single consumer-grade GeForce RTX graphics card, thanks to the Turing architecture's RT cores that significantly improve ray tracing performance.

In 2019, the Unreal Engine premiered a short demo called "Troll" (produced by Goodbye Kansas and Deep Forest Films), which ran on a GeForce RTX 2080 Ti.

It showed how complex soft shadows and reflections can be expressed in Troll.

This short demo broke new ground by convincingly rendering human faces in real time and capturing a range of emotional states.

Epic and NVIDIA held three DXR Spotlight contests.

The contests showed that even a one-person team can achieve amazing results using DXR, Unreal Engine 4, and NVIDIA GeForce RTX.

One of the best entries in the contest was "Attack from Outer Space," a one-man video demo developed by artist Christian Hecht.

Epic has already launched Unreal Engine 5.

This release introduces Nanite and Lumen, allowing developers to create games and apps that include large amounts of geometry detail with fully dynamic global illumination.

With Nanite, cinematic-quality source art consisting of billions of polygons can be imported directly into the Unreal Engine while maintaining real-time frame rates without sacrificing accuracy.




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