Unreal Tournament 4 - Gameplay \ Deathmatch on Outpost 23 (HD \ 60 FPS) [Gameplay Walkthrough]

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Unreal Tournament is an upcoming first-person shooter video game developed by Epic Games. It is the ninth installment in the Unreal franchise, and the first main entry in the series since Unreal Tournament 3 (2007). The game utilizes Epic's Unreal Engine 4 and will be released for free on Microsoft Windows, OS X, and Linux.

Unreal Tournament's development is crowdsourced and open to contribution from anyone. Epic Games has been using forums for discussions and Twitch livestreams for regular updates. The source code of the game is published on GitHub.

Publisher(s) Epic Games
Designer(s)

Jim Brown

Programmer(s)

Steve Polge
Joe Wilcox
Peter Knepley

Artist(s)

Chris Perna
Rick Kohler
Josh Marlow
Pete Hayes

Composer(s)

Michiel van den Bos
Alexander Brandon

Series Unreal
Engine Unreal Engine 4
Platform(s) Microsoft Windows, OS X, Linux

Gameplay will remain largely unchanged from past iterations of the Unreal Tournament series. So far, the confirmed gametypes are:

Capture the Flag — Players compete to infiltrate the enemy base, capture the enemy flag and deliver it to their base. Competitive teams must use a great deal of teamplay. Both teams must defend the base from incoming attackers and get into the other team's base, take their flag and return to base. This requires that the team protect their flag carrier very well from enemies in order to complete their objective. If the flag carrier is killed, or teleports using a translocator, the flag drops to the ground for anyone to pick up.
Deathmatch — A classic "every-man-for-himself" player vs. player combat. The objective is to out-frag all opposing players. The player who achieves the frag limit first, wins. Suicidal kills reduce the frag count by one.
Duel — A one versus one game mode. An addition to the gametype is that when respawning, the player can choose between two random spawnpoints. Typically shares maps with Showdown.
Showdown — Team game without weapon respawns, where each player picks a spawnpoint before the round starts. Dead players don't respawn and have to wait until the round ends, at which point the surviving team scores. To avoid stalemates, the power-up unique to the game mode, "Overcharge", spawns at 50 seconds before the round time runs out, which grants whoever picks it up double damage, +100 health, and a beacon system for 30 seconds, after which they die. Typically shares maps with Duel.
Team Deathmatch — Two teams duke it out in a quest for battlefield supremacy. The team with the most total frags wins.
Blitz — Maps for this gamemode are nowhere close to symmetrical. Each round is 4 minutes. Defense has 5 lives and an additional 20 seconds to prepare for the match. The offense's goal is to eliminate all defenders or get the flag from their base to the defense's. The offense earns points based on the speed of the objective completion. If the defense holds, they earn one point. To give the offense a chance, at 2 minutes, the Redeemer spawns, allowing the offense to deliver the flag through an impossible defensive line.

Game: Unreal Tournament 4, UE4 Win64 Test, Unreal Tournament 4 Pre-Alpha Gameplay
Events: DeathMatch (DM), Capture the Flag (CTF), Duel, Bots
Type: Single-Player Solo Campaign Walkthrough No Commentary
Settings: 1080p FullHD, 60 fps, Ultra Graphics

Maps:

Outpost 23
DM-Tuba
DM-NickTest
DM-Chill
DM-Focus
DM-Temple
DM-ASDF
DM-Lea
DM-Cannon
DM-Deadfall
DM-Deck
DM-Spacer
DM-Foundry

CTF-Strident
CTF-OmicronDawn
CTF-Coret
CTF-Reflection
CTF-Hydrosis
CTF-Vertebrae

vCTF-Necropolis
vCTF-Sandstorm
vCTF-Kargo
vCTF-Containment
vCTF-Suspense
vCTF-Corruption

DM-Arsenal
DM-RisingSun
DM-CarbonFire
DM-Deck
DM-Defiance
DM-Deimos
DM-Diesel
DM-Biohazard
DM-HeatRay
DM-Gateway
DM-Fearless
DM-Sentinel
DM-ShangriLa
DM-Sanctuary

WAR-TankCrossing
WAR-Downtown
WAR-DowntownTwoFronts
WAR-Sinkhole
WAR-Dusk
WAR-DuskFreeMine
WAR-Islander
WAR-IslanderNecris
WAR-MarketDistrict
WAR-OnyxCoast
WAR-PowerSurge
WAR-Serenity
WAR-SerenityNecris
WAR-Floodgate
WAR-Avalanche
WAR-AvalancheTwoFronts
WAR-Torlan
WAR-TorlanNecris
WAR-TorlanClassic
WAR-TorlanShort
WAR-TorlanDoublePrime

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