UnrealFest - Actor Replication, Overscan, & Lens Calibration
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Published on ● Video Link: https://www.youtube.com/watch?v=epYRJQy-9yE
During the State of Virtual Production address at UnrealFest 2024, Ryan Mayeda, Lead Technical Product Manager at Epic Games, discussed the changes that have been made and are being made to Unreal Engine as far as Actor Replication, Overscan, and Lens Calibration in order to keep up with and improve virtual production.
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