(Untitled)- Tornado Zone 1, Version 2

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Published on ● Video Link: https://www.youtube.com/watch?v=UneSx3i0taM



Duration: 3:06
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Savestates were NOT used during gameplay.

Whoo-hoo! I'm back! And everything seems to work, too...I decided to test my settings again with an updated version of Tornado Zone 1.

There are a few changes here. I added two additional kinds of turn blocks, for one. Green ones kill you instantly if you're not spinjumping on them. The orange ones only allow small Mario to pass, and while I didn't show it, it does work just fine. I know having three different kinds of turn blocks might be confusing, so I might change how the blocks look, or throw in an info box to explain.

As for the underground area, at first I wanted to make it so you had to spinjump across. I also wanted the key to be accessible to big Mario alone. So I put in the green turnblocks at the beginning, and put regular turn blocks over the key. Then I realized that if Mario turns small after getting hit, two things happen: the spinjump stops, and Mario can run freely around this part of the level. So I threw in more green turn blocks to counteract the second problem. But now small Mario needed an alternate path that big Mario couldn't access. That's where the orange turn blocks come into play.

...I know it sounds very confusing...just understand that the setup I used is there for a reason.

Also, you'll notice there is still a bit of an issue with sprite slowdown and sprites not appearing. I'm beginning to wonder whether broken turn blocks count as sprites...

Anyway, feel free to comment/rate/etc, and I'll try to get more videos up in the near future. I'm thinking about taking requests, so if you have any, let me know and I'll see what I can do.







Tags:
SMW
Super
Mario
World
Hack
Romhack
Tornado
Zone
Version2