Untitled- Dry Dry Hills

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Published on ● Video Link: https://www.youtube.com/watch?v=NRefo2FKk8c



Duration: 3:13
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Savestates were NOT used during gameplay.

If Tornado Castle shows you how hard the game will get towards the end, then this level shows you how it will begin. There's really nothing here you haven't seen before, except that I encourage the player to use sliding to defeat some enemies.

I realized after recording this that there are some sprite lag issues when I use the Super Koopa generator. I don't mind it so much the first time, because there isn't much going on there, but in the last part I feel it has to be fixed. Chucks + small platforms + lag-inducing super koopas is not good for a beginning level. So if you have any suggestions for that particular part, definitely let me know.

And as always, feel free to comment/rate/whatever.







Tags:
SMW
Super
Mario
World
Hack
Romhack
DryDryHills
Dry
Hills