Update, LateUpdate, FixedUpdate โ Which one should you use? || Learn Unity || Game Developer Unity
๐ Struggling with Unity's Update Methods? Learn the key differences between Update, LateUpdate, and FixedUpdate in this beginner-friendly guide! Whether youโre a new Unity developer or just looking to sharpen your skills, understanding when to use each of these methods is crucial for creating smooth and efficient gameplay.
In this video, weโll break down: ๐น What each method does
๐น When to use each method for optimal performance
๐น Common mistakes to avoid that can lead to jittery or inconsistent movement
๐น Practical examples to see the differences in action
Why is this important?
๐ Update runs every frame and is perfect for things like user input and animations that depend on frame rate.
๐ ๏ธ FixedUpdate is ideal for physics-based calculations, ensuring stable movement and interactions.
๐ฅ LateUpdate runs after all Updates, making it perfect for smooth camera movement and following.
Timestamps :
00:00 - Introduction
01:17 - Update Function
02:44 - LateUpdate Function
04:18 - FixedUpdate Function
05:42 - Where to use each Update Functions
08:20 - Key Differences
09:03 - Common mistakes to avoid
09:53 - Best practices and final thoughts
๐ก Want to make your Unity games smoother, more predictable, and bug-free? Then this video is for YOU! Letโs dive in and make sure your game code is as efficient and polished as possible.
๐ Donโt forget to like, subscribe, and hit the bell icon so you never miss more Unity tips and tutorials!
๐ Have questions? Drop them in the comments below! Letโs code smarter, not harder!
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