UPDATE RELEASE TIME & PATCH NOTES 1.1 FOR HYPER SCAPE | CUSTOM CONTROLLER AIM | WEAPON NERFS + BUFFS
RELEASE TIME & PATCH NOTES 1.1 FOR HYPER SCAPE | CUSTOM CONTROLLER AIM | WEAPON NERFS + BUFFS FOR ALL PS4/ XBOX & PC
"The full launch of Hyper Scape’s first season across all platforms has brought new important feedback from our existing community, and from an entirely new audience of console players. Your comments are extremely important to us, and we’re starting to address them in the patch 1.1, the first major update since the launch of Season One.
Thanks to the arrival of console we have received a lot of comments on the game experience with a Controller, much more than we heard during our Open Beta. Players particularly reported issues related to the aiming sensitivity of the game, and the comfort of Controller sticks in general. As such, we are adding new Controller settings to disable Aim Acceleration and choose a Linear Response Curve. Making sure you have a good experience on console is key for us so we will continue monitoring your feedback on this topic closely.
We also heard from our community that winning with the Crown during the Showdown phase was too easy, and that chasing the Crown Bearer was frustrating for players. We’ve made important balancing changes to this phase of the match which, along with the improved aiming comfort on console, should make for a much better overall experience.
Regarding weapons, the patch 1.1 is addressing several important balancing issues you reported, both on PC & Console – namely around Hexfire and Mammoth being too dominant. We’ve also started to introduce Damage Falloff into the game, beginning with the Protocol V sniper rifle, to reduce the chance of getting 1-shot killed by a player extremely far from the action. At very long distance its damage will start decreasing progressively. This has been a frequent request from our community since July’s test phases and we’re happy to hear your feedback on the results. We are also introducing a new Lens Flare effect on the Protocol only, to help players spot snipers aiming at them more easily.
As we’ve said before, this will be an ongoing relationship with you, our players, viewers, streamers. When you highlight issues in the game, we commit to hearing that feedback, cross-checking it with our data to more deeply understand it, and act to fix problems as soon as we can.
New evolutions are already planned, so you won’t have long to wait until more improvements come to Hyper Scape!" - Hyper Scape Team
HYPER SCAPE PATCH NOTES 1.1
https://www.ubisoft.com/en-us/game/hyper-scape/news-updates/6vssr2AEvdxIRT4CrdD8OQ/hyper-scape-patch-notes-11
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