Using a Sailing Ship as the Back Drop for a D&D Adventuring Party| GM 9 1 1
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Using a Sailing Ship as the Back Drop for an Adventuring Party| GM 9 1 1
Nerdarchy was asked how would we handle an adventuring party that was stuck on a ship for most of the campaign in 5th edition dungeons and dragons game. Hopefully we flesh out the types of combat, npc role-playing, and exploration encounters on can have while on an adventure out at sea. There are certainly some benefits to the dungeon master with having all of your player characters essentially confined to one area until you want them to be otherwise. It totally gives control of the adventure pacing in your hands.
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