Using Normal Maps In Unity

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+ A Normal Map is a type of Bump Map.
+ We will generate a normal maps from one of our existing black and white images in Unity.
+ Each Texel of a normal map represents a deviation from the face normal.

Resource LINKS...
+ Normal map (Bump mapping): https://docs.unity3d.com/Manual/StandardShaderMaterialParameterNormalMap.html
+ Lecture DISCUSSIONS: https://community.gamedev.tv/tags/c/unity-assets/s03-textured-models/uac_s03_normal_maps
+ Lecture Code Changes: https://github.com/GameAssetPack/03-Textured-Models/commit/6782bdd8568f7338e20ffc09c9a0bd0c4e234266
+ Lecture Slides: https://docs.google.com/presentation/d/1Nmk6fm3PNegpPXuTBlwsmkr-BhpXvsQ0lZOwkFR1aYs/edit#slide=id.g1a4cc1af32_0_0

(Unique Video Reference: 6_TX_UAP)







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