Using Physical Size with Scans in Substance 3D Sampler
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Published on ● Video Link: https://www.youtube.com/watch?v=Tln0HWCGegc
Substance 3D Sampler 3.2.0 introduces Physical Size tools and functionality. This ensures your digital materials match the exact measurement of real life samples. This video provides a short overview on how to prepare your scan or image data, how to set up Physical Size in Sampler and how to use a finished material in an example application like Clo 3D.
You can download the sample files here:
https://substance3d.adobe.com/tutorials/courses/Using-Physical-Size-with-scans-in-Substance-3D-Sampler
For more information about using the Physical Size in Sampler, read our article: https://substance3d.adobe.com/magazine/from-real-to-digital-sampler-introduces-physical-size/
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Tags:
materials
procedural
PBR
Physically based rendering
Scans
Photogrammetry
scanning
environment art
3D support
3D design
3D painting
3D texturing
realistic
hyper-realistic
texturing
3D material