Using PIXI Particles in RPGMaker MZ and MV! Part 2

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RPG Maker MZ
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Have you ever wondered how I do my graphics in RPG Maker MZ or MV? Have you ever though to yourself there's a better way than what they've told you?

Well look no further! Today you'll learn how to use PIXI Particles to do movable images at the tilemap level in RPGMaker MZ and MV! This example not only shows you have to create a moving car using a large image, but also shows you how to make the player run around it. Also included in this tutorial is how to make images follow the player. So sit back, relax, and open up a copy of MV or MZ. We've got some particles to play with.

PIXI Commands:
$gameMap.createPEmitter(id, [imageNames], config, this._eventId);
$gameMap.setPEmitterPos(id, x, y);
$gameMap.setPEmitterZ(id, z);
$gameMap.deletePEmitter(id);

Note: In place of this._eventId you may use a specific event number or -1 for the player.

Link to Movable particle:
https://www.mediafire.com/file/iintiqdrolm85ge/movable.json/file

Link to Particle Emitter:
https://forums.rpgmakerweb.com/index.php?threads/particle-emitter-easy-making-particle-effects-in-mv.97729/







Tags:
Plugin
Particles
RPG Maker MZ
Particle Emitter
PIXI
RPG Maker MV
Tutorial



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