UT3-UDK: An hour or 2 = Weapons...
In 2012 we had pretty much all of UT3 in UDK, sans the Warfare GameType (UTOnslaught), i recently started again
The process is pretty simple, but time consuming and tedious at times.
The purpsoe of this demo is not to show a finished product, but to highlight how simple and fast the process can be with right knowledge.
I recommend 4 people join together to do this in less than 3 months. 1 Person is required to document code changes. 1 is required to do the Static Mesh. 1 Person can do the levels, and the 4th is for grunt work and handovers, mainly upgrading particle effect systems and pluggin in references.
As a large portion of my content was released for UT3, i have to do this process to get back 10 years of lost Dev time to get back to my 2015 Build.
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Other Statistics
Unreal Tournament 3 Statistics For Wild Psyduck
At this time, Wild Psyduck has 2,022 views for Unreal Tournament 3 spread across 38 videos. The game makes up 5 hours of published video on his channel, roughly 3.41% of Unreal Tournament 3 content that Wild Psyduck has uploaded to YouTube.