UT3-UDK: An hour or 2 = Weapons...

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In 2012 we had pretty much all of UT3 in UDK, sans the Warfare GameType (UTOnslaught), i recently started again

The process is pretty simple, but time consuming and tedious at times.

The purpsoe of this demo is not to show a finished product, but to highlight how simple and fast the process can be with right knowledge.

I recommend 4 people join together to do this in less than 3 months. 1 Person is required to document code changes. 1 is required to do the Static Mesh. 1 Person can do the levels, and the 4th is for grunt work and handovers, mainly upgrading particle effect systems and pluggin in references.

As a large portion of my content was released for UT3, i have to do this process to get back 10 years of lost Dev time to get back to my 2015 Build.







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