黄昏酒場 ~ Uwabami Breakers || 2MNB Clear (¥6,060,991)

黄昏酒場 ~ Uwabami Breakers || 2MNB Clear (¥6,060,991)

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Published on ● Video Link: https://www.youtube.com/watch?v=o53COzfF-G4



Duration: 10:32
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Oof, I missed OCTOBER FEEEEEST! By whole 6 days, how could this happen? Whatever, I bet this game fits it perfectly! Have fun~!
Note: I'm quite ill right now, sore throat and that stuff. Special video is postponed until my voice gets better. Sorry guys, you have to wait a bit longer~

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黄昏酒場 ~ Uwabami Breakers is a free danmaku shooting game, similar in principle to Touhou Project games. ZUN had involvement in this game, but it is not really considered to be part of the Touhou Project.

The game was inspired to be based around alcoholism, to which the origin of the idea was members of The Drinking Party and ZUN were at a bar one night drinking and someone said "Hey, why not make a game?"
Apparently, the game was on a tight timeline and the creation was spent from 13 to 29 of December, 2007. The game's engine is based on Mountain of Faith, hence most of ZUN's involvement of the game. According to him, he took the hardest part of the creation. It's got graphics and danmaku that seems exactly the same as seen in various Touhou Project games.

(I will allow myself to copy-paste Wiki description as it's very accurate.)

Uwabami Breakers' gameplay is very similar to Mountain of Faith's gameplay (which is fitting, given that they use the same game engine). Players shoot incoming enemies (items of food and drink) as they fall and dodge the bullets that they shoot. The player has a Beer Gauge, which fills as the player shoots down enemies that have a 'chink' sound when they are shot down. All other enemies do not add to the beer gauge.

The gauge fills at 3 liters, and the player's shot power increases with every liter of beer. Bombing results in a forward-facing attack that depletes the beer gauge by 1 liter. The capacity of the beer gauge is also decreased by 0.1 liters until the end of the level.

The menu category is essential to scoring. Somewhat like Mountain of Faith, you'll always want to be shooting down enemies on the screen to keep the menu category high.
- 並 — Normal/Average
- 上 — High (reached after defeating 3 enemies in a row)
- 特上 — Very High (reached after defeating 9 enemies in a row)
- 至高 — Supreme (reached after defeating 17 enemies in a row)

As the menu category goes up, the amount of points you get for shooting them down goes up in a certain way depending on the enemy shot down.

The player makes their way through three stages, each of which has a boss at the end. On the left of the screen is a time gauge. The level begins with the time at the bottom, and as play progresses the time slowly advances toward the time at which that bar's last call (Last Order) occurs. Players must make it to the boss before Last Order.

Uwabami Breakers doesn't have lives, per se - instead, dying results in the time moving forward by a certain amount. Once a player makes it to the boss, they can die as much as they want until Last Order time occurs. If the Last Order time comes before the player makes it to the boss, or the player dies on the boss after Last Order, the player is kicked out of that establishment and the game ends. Boss gameplay is the standard Touhou fare (normal attacks alternating with spell cards that can be captured for bonuses). During certain sections of the boss, getting too close will result in them releasing a short range circle of knives.

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If you enjoyed the video, hit that like button and comment on it, what do you think about the gameplay - any feedback matters for me!

Official Site + Download: http://alcostg.amatukami.com
Grand Fangames List (check it out for more!): http://nazr.in/11ww

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Enjoy! And I hope you'll stay for longer!




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