![[v1.21] Android 21 ToD - 2 Bar, 2H Starter, Fullscreen (A21 / DBS Broly / SSJ Goku) | DBFZ Season 3](/images/yt/oc/v121-android-21-tod-2-bar-2h-starter-fullscreen-a21-dbs-b15gl.jpg)
[v1.21] Android 21 ToD - 2 Bar, 2H Starter, Fullscreen (A21 / DBS Broly / SSJ Goku) | DBFZ Season 3
2H spark 5L(whiff)LL sjMS jcLMS 214M A1 (walk forward) 5LLL sjMS jcLMS 214M A2 66 5H 214S(L) Vanish DR Supers
j = jumping
jc = jump cancel (jump after previous move to cancel the animation)
sj = super jump (down then up)
DR = dragon rush
214 = quarter circle back
236 = quarter circle forward
2 = down
5 = neutral (don't hold a direction)
Assist requirements:
1. One that 21 is able to 5LL from. You can 5LL jLLMS instead of 5LLL sjMS if that is easier or more consistent for you.
2. One that you can 5H into grab. Corner carry is nice, but not strictly required. Beams are good for this.
Tips:
1. You'll want to try to hit all of your jS projectiles, as that will grant the bar and damage needed to do this ToD. To facilitate this, delay your sjM after the 5LLL.
2. For DBS Broly assist you'll want to call your assist almost immediately after your 214M input. If you're having trouble getting the last 5L hit, you can jLL instead after 5LL.
3. If you're needing a little more bar for whatever reason, at the start of the ToD after spark you can run under them and do the combo in the opposite direction.
4. If you need more damage and have the bar to spare, you can 236H (fireball) after the dragon rush into super.
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