Vampire: The Masquerade -- Bloodlines #4 (Bringing Down The House!)
As one of the most epic, under appreciated PC game ever.. Vampire: The Masquerade -- Bloodlines is a game everyone must experience at least once!
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Vampire: The Masquerade -- Bloodlines is a action role-playing video game for Windows developed by Troika Games in 2004. Like Activision's Vampire: The Masquerade -- Redemption, Bloodlines is set in White Wolf, Inc.'s Vampire: The Masquerade universe also known as the World of Darkness, but it is not a sequel to the earlier game. The game allows the player to choose one of several different vampire clans and progress through the game according to the different strengths and weaknesses of the player's character, as in its paper and pencil role-playing origins.
Although Bloodlines divided critics at the time of release, it retains a popular cult following.[1] It is also notable for being the first third-party game to use Valve's Source engine. The game can be played from either the first-person or third-person perspective. It is also Troika Games' third title and the last to be made before Troika closed down in February 2005.
The game begins with the creation of a male or female vampire character of one of seven Camarilla clans. Players can choose to manually pick the clan their character will join and their character's statistics, or they can answer a series of questions to be assigned stats. Once a character has been created, the introductory sequence begins with an in-game cinematic of a lascivious vampire Sire 'Embracing' the player's character; draining the character of blood, and beginning the player's transformation into a vampire. Shortly after the Embrace, both the player and their Sire are captured by the Los Angeles Camarilla for what is revealed to have been an unauthorized act, violating the organization's strict rules on vampire creation. The player's Sire is executed at the order of the Prince, Sebastian LaCroix, who is the leader of the Camarilla in Los Angeles. The player is spared a similar fate when Nines Rodriguez, a Brujah who was in the audience as a representative of the Anarch community, jumps up and calls out the Prince, who then relents.
Bloodlines is a role-playing game with the choice between first person and third person perspectives. The player character's ability to overcome obstacles is in many cases a mixture of player and character abilities, with character stats determining the effectiveness of actions, and player abilities determining whether or not the actions succeed. For example, the ability to move silently and avoid being detected is heavily influenced by the character's Dexterity and Stealth ratings; however, if the player does not stay in the shadows while sneaking past enemies, the character can still be detected.
The player character increases in power dramatically during the course of the game through the expenditure of earned experience points on attributes, skills, and vampire abilities called "Disciplines". A multitude of items, weapons, and books can be found or purchased to make the player character even more powerful. Melee and ranged weapons exist in equal numbers, although only in the later stages of the game.
How the player interacts with the game world varies depending upon which clan the player character belongs to. Differences range from different dialogue options becoming available to certain quests becoming available or unavailable. The most notable gameplay differences are experienced by those who play as Malkavian (due to their insanity, dialogue options are often non sequiturs, making it difficult to conduct conversations and negotiations; Malkavians also encounter numerous bizarre moments during gameplay, such as television sets and stop signs speaking to them) and Nosferatu (who, in order to avoid Masquerade violations, are prohibited from speaking to humans and who do not have access to any gameplay options involving seduction).
Unlike most role-playing video games, the experience needed to increase stats and skills is not awarded for killing enemies. Experience points are awarded solely for completing quests, no matter how many creatures the player eliminates in the process (though the quest objective often involves killing). This encourages the player to complete quests in creative ways and significantly increases the game's replay value.