Vanquish [Raytracing GI - 4K:60FPS/Ultra Graphics] π
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Vanquish [Raytracing GI - 4K:60FPS/Ultra Graphics] π
This was an interesting experience getting the depth buffer out of this game, first i tried to get depth buffer with DXVK however the game didn't even start with that vulkan compatibility layer than i gave dgvoodoo2 a try and I noticed that i actually had depth buffer here but it needed so much RESHADE_DEPTH_INPUT_ (Y and X) _SCALE configurations.
However at the end of the day i think with ray tracing lights this game looks way way better way more modern but the frame rate did in fact suffered.
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