Variable Combo - T. Hawk (Retroachievements) - Street Fighter Alpha 3 Max [Combo in Description]
Retroachievements
Street Fighter Alpha 3 Max
Achievement: Variable Combo - T. Hawk
Character: Thunder Hawk
Objective: Perform a 40% damage (around 58 damage points) Custom Combo / Variable Combo using V-ISM on Training Mode (Damage 2, no Special/S.C shortcuts).
Combo: (corner, opponent in the air) LP + LK (Activates Custom Combo 1), →↓↘ + HP, →↓↘ + HP, →↓↘ + HP, →↓↘ + HP
Combo resumed: LP + LK, (→↓↘ + HP) x 4
Notes:
The Custom combo / Variable Combo is activated by pressing a kick and a punch with the same strength. The strength you choose changes the position of the colored shadow that is the only one that hits the opponent. The combo uses LP + LK to use the shadow's hits to continue the combo.
Do the first shoryuken when the opponent is close to the ground but is still in the air.
All the following shoryukens must be done in the moment T. Hawk touches the floor.
This combo was tested against T. Hawk using V-ISM, but be aware that the combo damage may change when you change your opponent or the ISM. Characters like Zangief and Birdie take less damage while X-ISM takes more damage. So, the same combo may unlock the achievement a bit earlier if you do this combo against Akuma in X-ISM.
"Safe Fall" Option: this option makes sure the combo can't be escaped, so it ensures the combo is usable in normal gameplay. I switched this option to "Back", but I strongly recommend not changing the default value, since it makes the combo easier.
Controller Layout:
Square = Light Punch (LP)
Triangle = Medium Punch (MP)
R1 = Hard Punch (HP)
X = Light Kick (LK)
Circle = Medium Kick (MK)
R2 = Hard Kick (HK)
Select = Hard Punch + Hard Kick (Activates Custom Combo 3)
LP + LK = Custom Combo 1
MP + MK = Custom Combo 2
HP + HK = Custom Combo 3
00:00 Setting the dummy to "Jump"
00:12 Combo