VCB 4 6 2019_VokeTargetLock_NewCheckpoint

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Published on ● Video Link: https://www.youtube.com/watch?v=sms3JsOLoV0



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A short video showing off improvements to the target lock system for Voke, as well as the new (temporary) checkpoint sprites.

Voke's shots will no longer track enemies through walls, and checkpoints now have three distinct visual states: inactive, activated (which allows you to take on new tasks), and locked (which occurs after you've accepted a new task using that particular checkpoint.)

If you're interested in seeing more work in progress on this game, feel free to follow me on Twitter: http://twitter.com/seanjcheron