Vectronom Ctrl+R/Back to Menu Strats

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Published on ● Video Link: https://www.youtube.com/watch?v=wxTQHpo8q3U



Game:
Vectronom (2019)
Duration: 0:46
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2


Just wanted to get this out there asap before it sparks any controversy:

The Ctrl+R shortcut is fantastic and I wouldn't want it to go away since it is great for practice. HOWEVER, you can exploit it by mashing Ctrl+R - the level will then restart the amount of times you mashed - but only on each beat of the music. As such, if you mash a lot of times, you can freely move around in its initial stage for a while. Of course, the mashing itself takes time as well but already in the first level you can save a considerable amount of time towards not mashing. Keep in mind, I have just come up with this idea and haven't optimized anything, I mashed 12 times, but looking at the cycle I'm arriving at, 9times or potentially less could actually be doable with perfect movement.

The other thing is: IN the transition screens between levels, you can simply go back to main menu and select continue. This is four inputs:
1) Esc (bring up menu)
2) Arrow up (to have selection cycle back up to "Back to main menu")
3) Enter (confirm)
4) Enter (confirm again - cursor will automatically be on "continue" already)

If you practice this enough and bring it into your muscle memory, you could potentially save a second per transition screen. Doesn't sound like much? With all transition levels however, this might add up to up to almost 30 seconds! (I'm not sure about where you respawn when you do this during a transition to the hub though, would need further testing.)

I though I'd like to get this out there RIGHT NOW before it sparks a lot of controversy in the future. :)







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Currently, Zet has 721 views for Vectronom across 13 videos. The game makes up 3 hours of published video on his channel, roughly 4.99% of Vectronom content that Zet has uploaded to YouTube.