VFX Graph Learning Templates | Tutorial

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VFX Learning Templates are a collection of assets designed to help you explore VFX Graph concepts and features. In this video, we'll take a closer look at these learning templates and see how they can help you set up your next effect using VFX Graph. You can use these as a starting point for new effects or for learning specific features.

⭐ Learn more about creating visual effects using the VFX Graph in Unity 6:https://on.unity.com/4fyoUBii

Read more about the content in the VFX Learning Templates:https://on.unity.com/3UTbkQJJ

⭐ Check out the VFX Graph section in Unity Docshttps://on.unity.com/3O9KMa6a6

Time Stamps:
0:00 - Intro
0:50 - Install the Learning Templates
1:36 - Explore the templates
2:41 - Context and Data Flow
3:29 - Spawn Context
4:10 - Multiple Outputs
5:38 - Bounds
5:56 - Capacity count
6:20 - Orient Face Camera, Fixed Axis, and Advanced VFX Graphs
7:11 - Rotation and Angle
7:31 - Rotation and Angular Velocity
8:00 - TexIndex Attribute and flipbook samples
9:18 - Flipbook Mode
10:04 - Flipbook Blending
10:47 - Pivots
11:28 - Sample Mesh
12:16 - Sample Texture 2D
12:39 - Sample Signed Distance Field (SDF)
13:46 - Sample Skinned Mesh
15:18 - Collisions properties
16:20 - Trigger Event on Collide
16:45 - Decal particles
17:40 - Particle Strip samples