VGRT S1 EP1 - The Digital Divide

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Published on ● Video Link: https://www.youtube.com/watch?v=OQfc1s7DT24



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Welcome to episode 1 of Video Games Real Talk. An insider's view of the business and development of video games. This week, Alexander Fernandez CEO, and Stefan Baier COO of Streamline Media Group, cover the reasons they got into video games, the formation of Streamline, the digital divide and how it has affected the representation of minorities in the industry, and finally what it takes to break into the games industry.

Topics discussed:
1. Introduction to Video Games Real talk (VGRT)
2. The primary motivating factor
3. The digital divide
4. Getting into the industry

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About Us:
Video Games Real Talk is hosted by Alexander Fernandez and Stefan Baier, games industry entrepreneurs and co-founders of Streamline Media Group. Their 20-year history of developing and supporting entertainment and enterprise video games for some of the world's best-loved franchises and brands give your hosts a wealth of experience. Experience and knowledge they want to share.

Each episode shares insights from inside the industry. We cover multiple disciplines, perspectives, and expertise from across the world. You can expect candid conversations and access to insider information, trends, and forecasts from leaders and innovators in their field.

Find out more about Streamline Media Group:
🌐 www.streamline-mediagroup.com
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Tags:
podcast
games industry
video games industry
business
business insights
game development