Video game content rating system | Wikipedia audio article

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This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/Video_game_content_rating_system


00:01:04 1 Comparison table
00:02:09 2 Initial controversy
00:04:04 3 Rating systems
00:04:13 3.1 Argentina
00:05:02 3.2 Australia
00:05:49 3.3 Brazil
00:06:11 3.4 Europe
00:07:13 3.5 Finland
00:08:16 3.6 Germany
00:08:36 3.7 Indonesia
00:10:13 3.8 Iran
00:11:00 3.9 Japan
00:11:09 3.9.1 Computer Entertainment Rating Organization
00:12:26 3.9.2 Contents Soft Association
00:12:50 3.9.3 Ethics Organization of Computer Software
00:13:20 3.10 New Zealand
00:14:52 3.11 North America
00:15:51 3.12 Russia
00:16:46 3.13 Saudi Arabia
00:17:11 3.14 Singapore
00:17:31 3.15 South Korea
00:17:58 3.16 Taiwan
00:18:19 3.17 United Arab Emirates
00:19:05 3.18 United Kingdom
00:20:20 3.19 International
00:20:37 4 Usage
00:20:57 5 See also



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SUMMARY
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A video game content rating system is a system used for the classification of video games into suitability-related groups. Most of these systems are associated with and/or sponsored by a government, and are sometimes part of the local motion picture rating system. The utility of such ratings has been called into question by studies that publish findings such as 90% of teenagers claim that their parents "never" check the ratings before allowing them to rent or buy video games, and as such calls have been made to "fix" the existing rating systems. Video game content rating systems can be used as the basis for laws that cover the sales of video games to minors, such as in Australia. Rating checking and approval is part of the game localization when they are being prepared for their distribution in other countries or locales. These rating systems have also been used to voluntarily restrict sales of certain video games by stores, such as the German retailer Galeria Kaufhof's removal of all video games rated 18+ by the USK following the Winnenden school shooting.







Tags:
media content ratings systems
wikipedia audio article
learning by listening
improves your listening skills
learn while on the move
reduce eye strain
text to speech