Virtua Fighter 5 | RPCS3 0.0.14 |  4K  60FPS  | [WIP] VK: Enable Use of A Passthrough DMA layer

Virtua Fighter 5 | RPCS3 0.0.14 | 4K 60FPS | [WIP] VK: Enable Use of A Passthrough DMA layer

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Published on ● Video Link: https://www.youtube.com/watch?v=nxcqjuysdbE



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New PR:vk: Enable use of a passthrough DMA layer if supported #9613


i9 9900K RTX 3080 2160P ( 5 X Native ) 60FPS

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There are some known emulation problems.These problems have nothing to do with this PR build, and have nothing to do with the resolution. It is not a regression, but the emulation is not perfect.
The known problem is that the snow on the wolf’s stage will disappear for no reason,the color of the eyes of the characters will turn white or fade in the stage of Shun and Pai................................





https://github.com/RPCS3/rpcs3/pull/9613


RPCS3 v0.0.14-d08ca8fe Alpha | dma_new
Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (LLVM)
SPU Block Size: Mega
SPU Cache: true
Enable TSX: true
Enable Audio Buffering: true
Enable thread scheduler: false
SPU loop detection: false
Multithreaded RSX: false
Renderer: Vulkan
MSAA: false
VSync: false
Driver Wake-Up Delay: 0
Resolution Scale: 500





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