Virtua Tennis 4 | Gameplay #2 | CGB GAMING | {Charath}
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This video includes missions done on a system with the specifications as follows:
CPU- Intel i7-7700k
GPU- Nvidia Geforce RTX 3080, Asus Turbo 10G
PSU- Gigabyte 750 watts GOLD
RAM- Corsair vengeance LPX- 2400mhz- ddr4- 16gb
Motherboard- Z270- Supermicro CGL
Air cooled by ANT ESPORTS ICE- C612
Mouse: Logitech G402
Keyboard- Redgear Shadow Blade Mechanical
Virtua Tennis 4 (Sega Professional Tennis: Power Smash 4 in Japan) is the third sequel to Sega's tennis game franchise, Virtua Tennis. It was released on PlayStation 3, Xbox 360, Microsoft Windows, Wii and PlayStation Vita. This is the first main series Virtua Tennis game to not have an arcade release before the console releases. An arcade version was also released, which is powered by the PC-based Sega Ring Edge arcade system. There are two versions of the cabinet: an upright 4-player cabinet, and a deluxe 4-player cabinet.
The game supports the PlayStation Move controller on the PlayStation 3, the Kinect on the Xbox 360, and the Wii MotionPlus on the Wii. All previously mentioned devices are optional, although the Wii MotionPlus is required for actual motion-controlled gameplay in the Wii version, which is controlled with the Wii Remote held sideways if the accessory is unavailable. Virtua Tennis 4 allows the player to step into the shoes of some of the world's best tennis pros. The game supports stereoscopic 3D on the PlayStation 3. In the motion control mode of all three console versions, the player's character will automatically move sideways in reaction to where the ball approaches, but the player controls how close they want to be to the net by either holding down a particular button (Wii) or adjusting one's physical distance from the television screen (PS3 and Xbox 360). There is a dynamic camera system in place, so when the ball is in the other half of the court, the camera pans out so that one can see one's position.
When the ball is coming towards the player, it glides into a first person viewpoint where the player can see their racquet in front of him and time their swing accordingly. The player can twist the racquet to adjust its face when it connects with the ball, allowing skilled players to apply spin.
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