Visual Scripting in Game Development ... And Why Godot Are Wrong

Subscribers:
265,000
Published on ● Video Link: https://www.youtube.com/watch?v=aq-ZdhdFnuA



Duration: 16:37
32,594 views
1,375


Godot just announced they were removing VisualScript from Godot 4. I think this decision is the correct one, but I do also believe the conclusions for why it failed that they have drawn are the wrong ones.

This video looks at the 3 most popular forms of visual scripting in various game engines, discusses the merits of each, then gets into why I think Godot are drawing the wrong conclusions on why their visual scripting implementation failed.

Links
Godot Removing VisualScript From Godot 4:
https://gamefromscratch.com/visualscript-removed-from-godot-4/

Microsoft MakeCode Arcade Tutorial:
https://gamefromscratch.com/making-a-game-using-microsoft-makecode-arcade-tutorial/

GDevelop 5 Game Engine Revisited:
https://gamefromscratch.com/gdevelop-game-engine-revisted/

Codeless Visual Scripting Game Engines:
https://gamefromscratch.com/codeless-visual-scripting-game-engines/

-----------------------------------------------------------------------------------------------------------
*Support* : https://www.patreon.com/gamefromscratch
*GameDev News* : https://gamefromscratch.com
*GameDev Tutorials* : https://devga.me
*Discord* : https://discord.com/invite/R7tUVbD
*Twitter* : https://twitter.com/gamefromscratch
-----------------------------------------------------------------------------------------------------------







Tags:
Blueprints
Construct
Engine
GDevelop
Game Development
Game Engine
GameDev
Godot
MakeCode
NoCode
Scratch
Stencyl
UE5
Unreal Engine
Visual Scripting
VisualScript