
Void Bastards | Part 4: Indirect Actions
At this point, I started to realize that locking doors is far more effective at keeping enemies away than simply closing them. So long as doing it doesn't cost any merits, it's always a good idea to take a second to get the locks cycling before you start focusing on other aspects of the room. Also, I wish the Spiker and the Bushwhacker were on separate gear lists, but I suppose both of them falling under the heading of "indirect" is pretty accurate.
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My playlist for Void Bastards:
https://www.youtube.com/playlist?list=PLdBIevUsFjkZR6m2CEOIXJRF7WZF7I3V5
Get Void Bastards for yourself!
Steam: https://store.steampowered.com/app/857980/Void_Bastards/
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Good Old Games: https://www.gog.com/game/void_bastards
Watch other rehydrated clients play Void Bastards!
G-Man Lives: https://www.youtube.com/watch?v=szwe6KkcHVo
Splatter Cat Gaming: https://www.youtube.com/watch?v=tOmZ_6HIe9I
Vinesauce (Vinny): https://www.youtube.com/watch?v=sMw2ymcDpJM
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Void Bastards is a procedurally generated first person shooter game with a cell shaded graphical style. Players move between derelict spacecraft within a dangerous nebula, searching for the pieces necessary to fix their ship, the tools to unlock new equipment, and supplies that will let them survive another day.
Something has gone terribly wrong with the Void Ark, a prison transport ship stranded deep within the Sargasso Nebula. In such trying times, the burden of survival falls to the endless supply of dehydrated "clients" safely stowed aboard the ship. Although the dozens of other derelict ships caught within the nebula are sure to have the items needed to repair the Void Ark, their mutated and dangerous inhabitants are not likely to give them up without a fight.
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