Voxel Powerups - Follow the Camera View

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Published on ● Video Link: https://www.youtube.com/watch?v=whWlRVAIoRY



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These are voxels, not sprites. Thanks to @NashMuhandes the powerup 3d models now follow the player's view. I can stack details like the orb in the back, and the glare in front, and there's still a look of 3d depth to them.

MagicaVoxel by @ephtracy
https://ephtracy.github.io/

Slab6 by Ken Silverman
https://github.com/vuolen/slab6-mirror

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Tags:
Voxel
Doom
3d
Voxelart
MagicaVoxel
Slab6
Ephtracy
Ken Silverman
Modeling
Models
Idtech
Id
Doom 2
Id Software
Update
FPS
First Person Shooter
Voxels



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