VR With Mom Lost Episode - Eve: Valkyrie - It Broke

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Published on ● Video Link: https://www.youtube.com/watch?v=1fvBD-h2_8k



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Duration: 3:03
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Note: This was initially a 15 minute session, but at the 3 minute mark, the laptop just flat out died, killing all the footage and audio that hadn't been auto-saved. Wasn't until the end when I actually noticed. It was plugged in and had been charged, so no idea why that happened, but I might need a new laptop soon which may mess up our schedule :/. Either way, sorry about this.

Info on Eve: Valkryie from Wiki: Eve: Valkyrie is a multiplayer dogfighting shooter game set in the Eve Online universe that is designed to use virtual reality headset technology. Originally launched for Microsoft Windows for use with the Oculus Rift virtual reality headset, CCP Games has announced they plan to enable cross-platform play between the three major VR systems: the Oculus Rift, the HTC Vive, and the PlayStation VR. Released in March 2016, the game has two game mode options: Chronicles can be played in single player, while Combat allows eight by eight combat PvP (player versus player) missions. Reviews generally criticised the limited plot and limitations of single player mode, although the described "arcade experience" was praised for having intuitive controls and "exhilarating" dogfighting features, with PC Powerplay dubbing it "arguably the best VR experience currently available for the [Oculus Rift] platform."

In the game, players assume the identity of a cloned ace pilot, with the pilot ostensibly remembering previous deaths and failures. One of the central characters of the plot, Rán Kavik, is voiced by Katee Sackhoff of Battlestar Galactica.
As of September 2016, the game was only available to players with the Oculus Rift headset through PC and Playstation, although CCP has announced the game will allow cross-platform play with other upcoming systems.
The game allows single-player mode for the tutorials and several "exploratory" levels, although as of September 2016, the game was primarily focused on PvP (player versus player) dogfighting matches. After the opening missions, Valkyrie splits into two game mode options: Chronicles can be played in single player, while Combat allows eight by eight combat PvP missions.
In June 2016, a "trench" fighter pilot feature was added as part of a free patch with new gameplay. The new Carrier Assault game mode with the update featured three gameplay stages, the final of which features a "Star-Wars-like trench run" into the center of a ship. Among other changes with the patch were "Boost Gates" that increase speed when flown through, a new "Crossroads multiplayer map," new game modes, and a new bonus feature awarded to each player at the end of matches. The main menu was also revised, with an additional new "tactical" menu added showing all actives players and their stats during multiplayer matches.

During development, it was called EVE-VR while still a tech demo. Eve: Valkyrie was initially a demo put together by several CCP developers as a side project in their free time, with the demo then shown at Eve Fanfest in late April 2013. While the game was undergoing early development in October 2013, CCP asserted they were "thinking about" adding a single-player campaign to Eve: Valkyrie. At the time, the demo was only multiplayer and focused largely on dogfighting.
While the game console or operating system for the game was initially left unannounced, in February 2014 CCP announced that Eve: Valkyrie was being developed for exclusive use on Microsoft Windows with the then unreleased Oculus Rift virtual reality headset.
In May 2014, CCP announced that the game would utilize the Unreal Engine 4, moving on from the Unity engine. The source code for the original demo, according to developers, had been entirely rewritten by a team of 24 to work with the new engine.
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